Board+Game+Project

=Medical Assistant Cranium:= This board game will be set up very similar to cranium. There will be a "fast track" and a "slow track." The game board is set up in 4 sections; Medical Terminology, A & P, Pharmacology, and Clinical MA. The participants must roll a dice and answer a question from the color shown on the dice coordinating with the sections. If they get the answer correct, they move to the fast track, which has less questions. If they answer incorrectly, they move to the slow track. The idea being that those missing questions, need additional help and studying, while those who know do not require as much. 4 times within the game participants will have the opportunity to get back on the 'fast track.' The winner is determined by the player (or group) that makes it to the center and correctly answers one question from every category.

=Rules:= Players are divided into two, three, or four teams; each team picks a mover and puts it on the Start space. The rules of Medical Assistant Cranium state that the team with the player whose birthday is coming up next starts the game. Play then continues clockwise to the next team. **On a Team's Turn ** On each turn, a team has a chance to complete an activity on one card and advance along the board. The die is rolled to determine what space is moved to if the team successfully completes a color card they have chosen. Whether the activity is completed successfully or not, turn always ends after one card.  If the team completes an activity successfully before time runs out, they roll the color-faced die and move to the next space of the color they roll, or to the next Main Medical Assistant Cranium space, whichever is closer. If they roll purple, they go to the next Main Medical Assistant Cranium space. **Scenic Path and Fast Track ** A team's first activity on a Main Medical Assistant Cranium space, including the start space, determines whether they will take the "scenic path" or the "fast track" to the next Main Medical Assistant Cranium space. If they complete their first activity on a Main Medical Assistant Cranium space successfully before time runs out, they will take the inside fast track to the next Main Medical Assistant Cranium space. If they do not complete their first activity successfully, or if time runs out, they will not be able to take the fast track, and, when they do complete an activity successfully to get off the Main Medical Assistant Cranium space, they will have to take the longer scenic path to the next Main Medical Assistant Cranium space. **Club Medical Assistant Cranium ** On some of the Medical Terminology and Anatomy and Physiology cards, there is a "Club Medical Assistant Cranium " symbol. When one of these cards is drawn, every team competes and has one of its members do the activity for them. Acting is to be performed in front of all the teams. Each team may guess the answer by looking at anyone performing. Same goes for sketches and clay modeling activities. Whichever team gets it first gets to roll the die and move, and play continues with the team who the Club Medical Assistant Cranium card was originally for. If no one guesses the answer before time runs out, no one moves and play continues with the team whose turn it was. If your team gets a Club Medical Assistant Cranium card correct while on a Main Medical Assistant Cranium, you may move on the fast track if it was your first activity while on the Main Medical Assistant Cranium; if your first activity on a Main Medical Assistant Cranium is a Club Medical Assistant Cranium and you do not win it, you still try for the fast track on your next turn. __The only penalty for not getting a Club Medical Assistant Cranium right is not being able to take an extra move__. **Medical Assistant Cranium Central ** Around the "Medical Assistant Cranium Central" space in the center of the board are four black spaces, each with the name of one of the categories on it. Before a team can go into Medical Assistant Cranium Central, they must collect one card from each category by moving around these spaces. When a team reaches the end of the path, they must place their mover on the black space that with the category name that corresponds to the color of their roll. If they roll purple, they may decide which black space to start on. They continue play in the normal fashion, except that when they complete an activity successfully, they keep the card, and instead of rolling the die, they move clockwise to the next black space. Once the team has a card from each category, they may move into Medical Assistant Cranium Central. Once they are in Medical Assistant Cranium Central, on their turn, they will receive an activity from the category that the other teams decide on. If they do not complete the activity successfully, they must wait until their next turn, when the other teams will pick another activity for them, either from the same category or another category. Once the team successfully completes an activity while in Medical Assistant Cranium Central, they have won the game